Doom Mates is a GameJame that some old college friends and I decided to make for the
Spooktober 5th Annual Visual Novel Jam. I was the one in charge of making the visual novel aspect
and thus implemented most of its functionality. During this project, I learned a lot about editor scripts and
how to use them to make easy tools for developers.
Visual Novel System
I designed and developed a tool that allows a designer/developer to easily implement all aspects of a Visual Novel
given they have a script and all other assets.
In this video you can see all the other different options that allows for all the nessessary options as well as several
other unique options to allow for custimizability.
Implementing so many elements would clunck up an editor with many things you don't need to look at. Which is why I
used an editor script to allow elements to appear and disapear when you try to access them in the array above.
This allows you to easily work on different scenes without having to worry about what is in another scene while still
having everything close at hand.
While the tool is still a work in progress, I believe it worked perfectly for it's intended purpose in this
game. Also, with a little more time put into it I belive it can come out loooking like something truly special.