Fantasias Frigates is the first game that I ever worked on with a bigger size to it. As one of
two programmers on the team, there was a lot for me to work on, some of which I will show off here. This project was where
I learned a lot about what goes into actually making a game and how to communicate with others while working on a game.
Inventory
I designed and developed an inventory system that allows you to organize and reread
notes you have acquired throughout the game.
As you can see you have access to and can rearrange all inventory items, by having the game keep track of every space in a list
of inventory spaces. If one object is picked up and dropped on top of another the contents of list position A and B are swapped.
Whether they be two different elements or one element and nothing.
Also letting players burn notes they collect to refuel
they're lanturnes if they don't need them anymore.
Respawn
I created the respawn system to make it more difficult for players to brute force their way through the game, so players
get punished too heavily for screwing up.