Mummy Mansion is the first game I ever worked on that was released into the wild. Made by a team of 9 at Bradley for the
Cultural Heritage Game Jam, we decided to make a game puzzle game based around collecting egiptian artifacts.
I was one of the two puzzle designers who worked to make interesting and unique puzzles.
I was tasked with making puzzles that were centered around Egyptian artifacts or objects that the Egyptians
held in high regard. To that end, one of the puzzles I created, was the one you can see above based around the water lily.
Where you need to make all the flowers bloom without touching the water yourself.
While I wasn't a core programmer on this project I also implemented all the music
and sound effects that occur throughout the game.